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The creation of virtual museums is attracting a lot of attention these days. Several initiatives have been made in recent decades to 3D digitise cultural material and construct virtual museums, digital libraries, and serious games. When it comes to 3D modelling of monuments, antiquities, and especially sculptures, achieving a realistic result has always been a major issue and a significant task. The results of photogrammetric methodologies and 3D surveys utilised for the building of a virtual museum are implemented, investigated, and evaluated in this work. Furthermore, the judgments, actions, technique, and major factors that should be included and considered in this type of application are discussed and analysed. Researchers that want to construct and upgrade virtual museums and mass production of 3D models will benefit from the findings of this application, according to the researchers.
The creation of a virtual museum not only provides visitors with a more vivid, realistic, and engaging experience, but the benefits that these applications provide are also more essential to the museum and its curators. To begin with, a shortage of room is one of the primary reasons why virtual museums should be regarded, as most museums only display a small portion of their collection. Furthermore, some things may be too delicate or valuable to be displayed in a cognitive system, though not in a virtual environment, especially when the visitor is able to interact with them and absorb all of the pertinent information. Another advantage of virtual museums is that they allow visitors to view a virtual reconstruction of important things, structures, or environments that may no longer exist or have been damaged.
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